Orianna vs Vel'Koz
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Orianna: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Blackfire Torch, Rabadon's Deathcap, Dark Seal, Hextech Rocketbelt.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Orianna
Tips to maximize your impact
- Track your ball before each combo
Keep an eye on your ball before every combo, because Command: Dissonance (W) and Command: Shockwave (R) come from it, not from you.
- Attack, then Dissonance
Send your ball to your target with Command: Attack (Q), then cast Command: Dissonance (W), which damages and slows them and speeds up nearby allies.
- Autos on the same target
Weave autos on the same target between spells: Clockwork Windup (passive) adds magic damage that grows with each auto on them.
- Ball on the ally who engages
Attach your ball to the ally who engages with Command: Protect (E), which shields them, then cast Command: Shockwave (R) when they land in the middle of the enemies.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Orianna matchups
Patch 16.21.1