Orianna vs Yone
You are stronger early. Look to snowball before your opponent scales.
Build vs Yone
The champion's reference build, for lack of enough games in this matchup
Recommended items for Orianna: Luden's Echo, Shadowflame, Zhonya's Hourglass, Ionian Boots of Lucidity, Blackfire Torch, Dark Seal, Rabadon's Deathcap, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Yone's abilities
Passive, spells and ultimate
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 22s | – |
| 6 | 4s | 14s | 22s | 2m |
| 9 | 4s | 14s | 22s | 2m |
| 11 | 4s | 14s | 22s | 1m40 |
| 16 | 4s | 14s | 16s | 1m20 |
| 18 | 4s | 14s | 10s | 1m20 |
Playing as Orianna
Tips to maximize your impact
- Track your ball before each combo
Keep an eye on your ball before every combo, because Command: Dissonance (W) and Command: Shockwave (R) come from it, not from you.
- Attack, then Dissonance
Send your ball to your target with Command: Attack (Q), then cast Command: Dissonance (W), which damages and slows them and speeds up nearby allies.
- Autos on the same target
Weave autos on the same target between spells: Clockwork Windup (passive) adds magic damage that grows with each auto on them.
- Ball on the ally who engages
Attach your ball to the ally who engages with Command: Protect (E), which shields them, then cast Command: Shockwave (R) when they land in the middle of the enemies.
Playing against Yone
How to counter and exploit weaknesses
- Back off after two Mortal Steels
Get out of his line after two Mortal Steel (Q) hits: the next one makes him dash forward and knocks the enemies hit into the air.
- Avoid his hits in spirit form
During Soul Unbound (E), avoid taking hits: when he snaps back, part of all the damage he dealt you is repeated.
- Trap his return
If you have ground-targeted CC, place it on the body he left behind: when Soul Unbound (E) ends, he has to return there.
- Judge him by his crit items
Judge his threat by his crit items more than his level: Way of the Hunter (passive) raises his critical strike chance, so each crit item does more for him.
- Don't line up with your allies
In teamfights, don't line up with your allies in front of him: Fate Sealed (R) hits every enemy in a line and knocks them into the air toward him.
Other Orianna matchups
Patch 16.21.1