Ornn vs Ekko
You are stronger late game. Farm safe and avoid early trades.
Build vs Ekko
The champion's reference build, for lack of enough games in this matchup
Recommended items for Ornn: Sunfire Aegis, Thornmail, Jak'Sho, The Protean, Mercury's Treads, Hollow Radiance, Unending Despair, Kaenic Rookern, Bramble Vest.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Ekko's abilities
Passive, spells and ultimate
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 22s | 9s | – |
| 6 | 8s | 22s | 9s | 1m50 |
| 9 | 7s | 20s | 9s | 1m50 |
| 11 | 7s | 18s | 9s | 1m20 |
| 16 | 7s | 14s | 8s | 50s |
| 18 | 7s | 14s | 7s | 50s |
Playing as Ornn
Tips to maximize your impact
- Pillar, then Searing Charge into it
Cast Volcanic Rupture (Q) behind your target, then Searing Charge (E) into the pillar: when you hit that terrain, enemies around you take a knock-up.
- Bellows Breath before your trade
Cast Bellows Breath (W) before your trade: nothing stops you during the breath, and the final burst of flame makes the target brittle, so your next auto knocks them back.
- Send your elemental back
Recast Call of the Forge God (R) to ram the elemental: redirected, it knocks the first champion it hits into the air, then the next ones, and makes them brittle again.
- Forge your allies' masterworks
Create masterwork items for your allies as soon as you can: Living Forge (passive) upgrades their items too, not just yours.
Playing against Ekko
How to counter and exploit weaknesses
- Avoid his third hit
Take short trades: his third hit on you, auto or spell, triggers Z-Drive Resonance (passive), with bonus damage and a burst of speed.
- Leave his Q field
When Timewinder (Q) expands on you, leave the field: it slows you, and the device hits you again on its way back to him.
- Get out of his sphere
Leave the Parallel Convergence (W) sphere as soon as it appears: if he steps into it, it stuns every enemy inside.
- Aim where he'll reappear
When he's low, don't chase him blindly: Chronobreak (R) brings him back to where he was 4 seconds earlier and damages nearby enemies. Ready your spells on that spot.
Other Ornn matchups
Patch 16.21.1