Ornn vs Sett
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Sett
Build adapted to this matchup
Recommended items for Ornn: Sunfire Aegis, Thornmail, Jak'Sho, The Protean, Plated Steelcaps, Unending Despair, Kaenic Rookern, Bramble Vest, Frozen Heart.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Sett's abilities
Passive, spells and ultimate
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 16s | – |
| 6 | 7s | 18s | 16s | 2m |
| 9 | 5s | 16.5s | 16s | 2m |
| 11 | 5s | 15s | 16s | 1m40 |
| 16 | 5s | 12s | 13s | 1m20 |
| 18 | 5s | 12s | 10s | 1m20 |
Playing as Ornn
Tips to maximize your impact
- Pillar, then Searing Charge into it
Cast Volcanic Rupture (Q) behind your target, then Searing Charge (E) into the pillar: when you hit that terrain, enemies around you take a knock-up.
- Bellows Breath before your trade
Cast Bellows Breath (W) before your trade: nothing stops you during the breath, and the final burst of flame makes the target brittle, so your next auto knocks them back.
- Send your elemental back
Recast Call of the Forge God (R) to ram the elemental: redirected, it knocks the first champion it hits into the air, then the next ones, and makes them brittle again.
- Forge your allies' masterworks
Create masterwork items for your allies as soon as you can: Living Forge (passive) upgrades their items too, not just yours.
Playing against Sett
How to counter and exploit weaknesses
- Leave the center of his punch
Get out of the center of Haymaker (W): it deals true damage there, and the sides only deal physical damage.
- Keep your distance after Knuckle Down
Keep your distance once Knuckle Down (Q) is used: he has no dash, and it's this spell that speeds him toward you.
- No big trade you can't finish
Don't take a big trade unless you can finish it: Haymaker (W) stores part of the damage he takes as Grit, for a stronger shield and punch.
- Don't group behind your tank
Don't stay grouped behind your tank: The Show Stopper (R) can slam them onto you, and the damage depends on their bonus health.
Other Ornn matchups
Patch 16.21.1