Ornn vs Volibear
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Volibear
Build adapted to this matchup
Recommended items for Ornn: Hollow Radiance, Unending Despair, Thornmail, Mercury's Treads, Bramble Vest, Kaenic Rookern, Jak'Sho, The Protean, Sunfire Aegis.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Volibear's abilities
Passive, spells and ultimate
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 5s | 16s | – |
| 6 | 11s | 5s | 16s | 2m40 |
| 9 | 10s | 5s | 16s | 2m40 |
| 11 | 10s | 5s | 16s | 2m15 |
| 16 | 10s | 5s | 16s | 1m50 |
| 18 | 10s | 5s | 16s | 1m50 |
Playing as Ornn
Tips to maximize your impact
- Pillar, then Searing Charge into it
Cast Volcanic Rupture (Q) behind your target, then Searing Charge (E) into the pillar: when you hit that terrain, enemies around you take a knock-up.
- Bellows Breath before your trade
Cast Bellows Breath (W) before your trade: nothing stops you during the breath, and the final burst of flame makes the target brittle, so your next auto knocks them back.
- Send your elemental back
Recast Call of the Forge God (R) to ram the elemental: redirected, it knocks the first champion it hits into the air, then the next ones, and makes them brittle again.
- Forge your allies' masterworks
Create masterwork items for your allies as soon as you can: Living Forge (passive) upgrades their items too, not just yours.
Playing against Volibear
How to counter and exploit weaknesses
- Short trades
Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.
- Cut his charge short with CC
If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.
- Back off after his Thundering Smash
After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.
- Don't count on your tower
Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.
Other Ornn matchups
Patch 16.21.1