Poppy vs Sett

Poppy
vs
52.9%

over 68 games

Sett

Skill matchup

Heavy AD damageHigh burstSustained DPSHeavy CC

Build vs Sett

The champion's reference build, for lack of enough games in this matchup

Recommended items for Poppy: Tear of the Goddess, Sundered Sky, Fimbulwinter, Plated Steelcaps, Sunfire Aegis, Thornmail, Iceborn Gauntlet, Jak'Sho, The Protean.

Starting items

Doran's Shield
Health Potion

Core build

Tear of the Goddess
1
Sundered Sky
2
Fimbulwinter
3

Standard

Boots of Swiftness
4vs Slow
Sunfire Aegis
5

Summoner spells

FlashTeleport66%
FlashDot32%

Anti CC

Mercury's Treads
4vs CC

Other options

Sunfire Aegis
Thornmail
Iceborn Gauntlet
Jak'Sho, The Protean
Spirit Visage
Randuin's Omen
Bramble Vest
Frozen Heart
Kaenic Rookern
Hollow Radiance
Force of Nature
Unending Despair
Dead Man's Plate
Winter's Approach
Eclipse
Protoplasm Harness
ResolveResolve
Grasp of the UndyingGrasp of the Undying
Shield BashShield Bash
Second WindSecond Wind
OvergrowthOvergrowth
PrecisionPrecision
Presence of MindPresence of Mind
Last StandLast Stand
Adaptive ForceAdaptive ForceHealth

Power Spikes

Strength by game phase

Sett's abilities

Passive, spells and ultimate

Pit Grit (P)

Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s18s16s–
67s18s16s2m
95s16.5s16s2m
115s15s16s1m40
165s12s13s1m20
185s12s10s1m20

Playing as Poppy

Tips to maximize your impact

  1. Pin your target against a wall

    Position so that Heroic Charge (E) slams your target into a wall: they're then stunned and take bonus damage.

  2. Keep them in your zone

    Keep your target in the Hammer Shock (Q) zone: the zone slows them, then explodes and deals the same damage a second time.

  3. Pick up your buckler

    After a trade, pick up the Iron Ambassador (passive) buckler that bounced off your target: it gives you a temporary shield.

  4. Stop their dashes

    Cast Steadfast Presence (W) when an enemy is about to dash onto you or your carry: the field stops dashes around you, and the stopped enemy is slowed and grounded.

  5. Send a diver far away

    Charge Keeper's Verdict (R) to send away a diver or isolate their carry: the target is knocked back toward their Nexus, farther the longer you charge.

Playing against Sett

How to counter and exploit weaknesses

  1. Leave the center of his punch

    Get out of the center of Haymaker (W): it deals true damage there, and the sides only deal physical damage.

  2. Keep your distance after Knuckle Down

    Keep your distance once Knuckle Down (Q) is used: he has no dash, and it's this spell that speeds him toward you.

  3. No big trade you can't finish

    Don't take a big trade unless you can finish it: Haymaker (W) stores part of the damage he takes as Grit, for a stronger shield and punch.

  4. Don't group behind your tank

    Don't stay grouped behind your tank: The Show Stopper (R) can slam them onto you, and the damage depends on their bonus health.

Patch 16.21.1