Pyke vs Alistar
Skill matchup
Build vs Alistar
Build adapted to this matchup
Recommended items for Pyke: Umbral Glaive, Youmuu's Ghostblade, Edge of Night, Boots of Swiftness, Celestial Opposition, Bloodsong, Serrated Dirk, Voltaic Cyclosword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Alistar's abilities
Passive, spells and ultimate
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 14s | 12s | – |
| 6 | 12s | 14s | 12s | 2m |
| 9 | 10s | 13s | 12s | 2m |
| 11 | 10s | 12s | 12s | 1m40 |
| 16 | 10s | 10s | 11s | 1m20 |
| 18 | 10s | 10s | 10s | 1m20 |
Playing as Pyke
Tips to maximize your impact
- Hook from the fog of war
Charge Bone Skewer (Q) from a brush or the fog of war: when held, it pulls the first enemy hit, and refunds mana if it hits a champion.
- Dash through your target
Dash through your target with Phantom Undertow (E): the phantom left behind returns to you and stuns champions in its path.
- Leave their vision to recover
After a trade, get out of their vision: Gift of the Drowned Ones (passive) regenerates the damage champions just dealt you.
- Chain your executions
Cast Death From Below (R) on a target below the threshold: each champion who dies in the X lets you recast it, and your last assisting ally also gets the kill gold.
- Roam camouflaged
Roam or flank with Ghostwater Dive (W): you're camouflaged and gain a lot of move speed, which decays over time.
Playing against Alistar
How to counter and exploit weaknesses
- Trade after his Headbutt
Take a trade right after his Headbutt (W): without it, he can't engage from range, and its cooldown is 14 to 10 seconds.
- Watch who can follow him
Back off when his carry is close enough to follow him, and play hard when they're far away: an Alistar engage only kills if someone follows up.
- Respect his level 2
Once he hits level 2, stay out of Headbutt (W) range: combined with Pulverize (Q), he knocks you into the air as soon as he arrives.
- Save your CC for after his R
If you have CC, save it for after Unbreakable Will (R): the spell removes the CC on him when cast, but doesn't protect him from what comes next.
Other Pyke matchups
Patch 16.21.1