Pyke vs Poppy
Build vs Poppy
The champion's reference build, for lack of enough games in this matchup
Recommended items for Pyke: Umbral Glaive, Youmuu's Ghostblade, Edge of Night, Boots of Swiftness, Bloodsong, Voltaic Cyclosword, Celestial Opposition, Axiom Arc.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Poppy's abilities
Passive, spells and ultimate
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 20s | 14s | – |
| 6 | 6s | 20s | 14s | 2m20 |
| 9 | 4s | 18s | 14s | 2m20 |
| 11 | 4s | 16s | 14s | 2m |
| 16 | 4s | 12s | 12s | 1m40 |
| 18 | 4s | 12s | 10s | 1m40 |
Playing as Pyke
Tips to maximize your impact
- Hook from the fog of war
Charge Bone Skewer (Q) from a brush or the fog of war: when held, it pulls the first enemy hit, and refunds mana if it hits a champion.
- Dash through your target
Dash through your target with Phantom Undertow (E): the phantom left behind returns to you and stuns champions in its path.
- Leave their vision to recover
After a trade, get out of their vision: Gift of the Drowned Ones (passive) regenerates the damage champions just dealt you.
- Chain your executions
Cast Death From Below (R) on a target below the threshold: each champion who dies in the X lets you recast it, and your last assisting ally also gets the kill gold.
- Roam camouflaged
Roam or flank with Ghostwater Dive (W): you're camouflaged and gain a lot of move speed, which decays over time.
Playing against Poppy
How to counter and exploit weaknesses
- Stay away from walls
Stay away from walls against her: Heroic Charge (E) stuns you if she slams you into an obstacle.
- Step on her buckler
Step on the Iron Ambassador (passive) buckler when it lands: she can no longer pick it up, so she doesn't get her shield.
- No dashes during Steadfast Presence
If you have a dash, don't use it near her during Steadfast Presence (W): the field stops it, and you're slowed and grounded.
- Interrupt her Verdict charge
If you have CC, use it when she spins her hammer for Keeper's Verdict (R): the longer she charges, the farther she sends her target.
Other Pyke matchups
Patch 16.21.1