Quinn vs Jayce

Quinn
vs
55.9%

over 145 games

Jayce

Favorable matchup

Heavy AD damageHeavy pokeHigh burstHeavy CC

Build vs Jayce

Build adapted to this matchup

Recommended items for Quinn: Profane Hydra, The Collector, Lord Dominik's Regards, Boots of Swiftness, Edge of Night, Infinity Edge, Kraken Slayer, Serrated Dirk.

Starting items

Doran's Blade
Health Potion

Core build

Profane Hydra
1
The Collector
2
Lord Dominik's Regards
3

Standard

Boots of Swiftness
4vs Slow
Edge of Night
5

Summoner spells

FlashDot96%
ExhaustFlash2%

Anti CC

Mercury's Treads
4vs CC

Other options

Edge of Night
Infinity Edge
Kraken Slayer
Serrated Dirk
B. F. Sword
Stormrazor
Hubris
Mortal Reminder
Youmuu's Ghostblade
Serpent's Fang
Guardian Angel
Voltaic Cyclosword
Immortal Shieldbow
Blade of The Ruined King
Executioner's Calling
Phantom Dancer
Tiamat
72.7% WR22 games
DominationDomination
ElectrocuteElectrocute
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Treasure HunterTreasure Hunter
SorcerySorcery
Absolute FocusAbsolute Focus
Gathering StormGathering Storm
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s–
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing as Quinn

Tips to maximize your impact

  1. Vault off the melee charging you

    Cast Vault (E) on the melee champion charging you: you leap back after the hit, and your target is slowed and marked by Harrier (passive).

  2. Auto every marked target

    Auto every target marked by Harrier (passive): your first auto on them deals bonus damage, and Heightened Senses (W) then gives you speed.

  3. Trade from range against melee

    Against a melee champion, trade from range: Blinding Assault (Q) marks them with Harrier and reduces their vision before your empowered auto.

  4. Roam with your R

    Roam with Behind Enemy Lines (R): after a 2-second channel, you gain a lot of speed, and an auto or a spell ends the flight with an area attack.

Playing against Jayce

How to counter and exploit weaknesses

  1. Watch for the orb behind his gate

    When he places Acceleration Gate (E), expect Shock Blast (Q) through it: the orb gains speed, range and damage.

  2. Back off when he goes hammer

    If you have range, back off when he switches to hammer: Mercury Hammer (R) makes him tankier, and he can't go back to cannon for 6 seconds.

  3. Engage after his Thundering Blow

    Engage after Thundering Blow (E): it's his only knockback, and it has a 20 to 10 second cooldown.

  4. Drag the game out

    If you survive the laning phase, play for time: Jayce is strongest early, when his cannon range dominates the lane.

Patch 16.21.1