Quinn vs Malphite
You are stronger late game. Farm safe and avoid early trades.
Build vs Malphite
The champion's reference build, for lack of enough games in this matchup
Recommended items for Quinn: Profane Hydra, The Collector, Lord Dominik's Regards, Berserker's Greaves, Infinity Edge, Edge of Night, Guardian Angel, Stormrazor.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Malphite's abilities
Passive, spells and ultimate
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 10s | 7s | – |
| 6 | 8s | 10s | 7s | 2m10 |
| 9 | 8s | 9.5s | 7s | 2m10 |
| 11 | 8s | 9s | 7s | 1m55 |
| 16 | 8s | 8s | 7s | 1m40 |
| 18 | 8s | 8s | 7s | 1m40 |
Playing as Quinn
Tips to maximize your impact
- Vault off the melee charging you
Cast Vault (E) on the melee champion charging you: you leap back after the hit, and your target is slowed and marked by Harrier (passive).
- Auto every marked target
Auto every target marked by Harrier (passive): your first auto on them deals bonus damage, and Heightened Senses (W) then gives you speed.
- Trade from range against melee
Against a melee champion, trade from range: Blinding Assault (Q) marks them with Harrier and reduces their vision before your empowered auto.
- Roam with your R
Roam with Behind Enemy Lines (R): after a 2-second channel, you gain a lot of speed, and an auto or a spell ends the flight with an area attack.
Playing against Malphite
How to counter and exploit weaknesses
- Pop his shield before trading
Break Granite Shield (passive) with a cheap hit before taking a real trade: it absorbs 10% of his max health and triples his bonus armor.
- Lean on magic damage
If you deal magic damage, lean on it in trades: his only resistances come from Thunderclap (W), which only gives armor.
- Trade when his mana runs low
Trade when his mana runs low: Seismic Shard (Q) costs 70 to 90 mana, and it's his only ranged slow.
- Respect his level 6
Once he hits level 6, only step up if he's visible: Unstoppable Force (R) comes from far away, nothing stops it, and its impact knocks every enemy in the area into the air.
- Spread out from your allies
When he has Unstoppable Force (R), spread out from your allies in teamfights: the impact knocks every enemy in the area into the air.
Other Quinn matchups
Patch 16.21.1