Rammus vs Kindred
Skill matchup
Build vs Kindred
Build adapted to this matchup
Recommended items for Rammus: Thornmail, Sunfire Aegis, Jak'Sho, The Protean, Plated Steelcaps, Dead Man's Plate, Randuin's Omen, Hollow Radiance, Protoplasm Harness.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kindred's abilities
Passive, spells and ultimate
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 14s | – |
| 6 | 9s | 18s | 14s | 2m40 |
| 9 | 9s | 17s | 14s | 2m40 |
| 11 | 9s | 16s | 14s | 2m20 |
| 16 | 9s | 14s | 11s | 2m |
| 18 | 9s | 14s | 8s | 2m |
Playing as Rammus
Tips to maximize your impact
- Engage with Powerball
Engage with Powerball (Q): your speed builds while you roll, and the impact knocks back and slows enemies around your target.
- Defensive Ball Curl against autos
Cast Defensive Ball Curl (W) when you're being hit by autos: you gain armor and magic resist, and each attack returns magic damage to its attacker.
- Taunt during Defensive Ball Curl
Cast Frenzying Taunt (E) during Defensive Ball Curl (W): forced to attack you, your target takes damage with every auto.
- Soaring Slam while rolling
Cast Soaring Slam (R) during Powerball (Q): enemies in the center of the area also take a knock-up, and your speed extends the leap's range.
Playing against Kindred
How to counter and exploit weaknesses
- Move away after their E
When Mounting Dread (E) hits you, move away: Kindred's third auto on you sends Wolf, who strikes based on your missing health.
- Leave Wolf's zone
Leave the Wolf's Frenzy (W) zone: inside, Wolf bites Lamb's target based on their current health, and Dance of Arrows (Q) comes back much faster.
- Use their R zone to your advantage
At low health, step into the zone of Lamb's Respite (R): no one dies there, enemies included, and everyone inside is healed at the end.
- Contest their hunts
Contest the monsters Kindred hunts: each successful hunt from Mark of the Kindred (passive) empowers their spells for the rest of the game, and every 4, their range.
Other Rammus matchups
Patch 16.21.1