Kindred vs Rammus
Hard matchup
Build vs Rammus
Build adapted to this matchup
Recommended items for Kindred: Kraken Slayer, The Collector, Lord Dominik's Regards, Mercury's Treads, Trinity Force, Infinity Edge, Hexoptics C44, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Kindred
Tips to maximize your impact
- Hunt your marks
Hunt the targets of Mark of the Kindred (passive), jungle monsters included: each successful hunt empowers your basic spells, and every 4 hunts, your range increases.
- Fight inside Wolf's zone
Activate Wolf's Frenzy (W), then fight inside its zone: Dance of Arrows (Q) has a much shorter cooldown there.
- Three autos after your E
Cast Mounting Dread (E), then land three autos on the same target: the third sends Wolf, who strikes based on their missing health.
- Save your team with your R
Cast Lamb's Respite (R) to save your team or deny an objective: nothing inside the zone can die, allies, enemies and monsters alike.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Kindred matchups
Patch 16.21.1