Rek'Sai vs Hecarim
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Hecarim
Build adapted to this matchup
Recommended items for Rek'Sai: Stridebreaker, Spear of Shojin, Death's Dance, Plated Steelcaps, Titanic Hydra, Black Cleaver, Sterak's Gage, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hecarim's abilities
Passive, spells and ultimate
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 20s | – |
| 6 | 4s | 14s | 20s | 2m20 |
| 9 | 4s | 14s | 20s | 2m20 |
| 11 | 4s | 14s | 20s | 2m |
| 16 | 4s | 14s | 18s | 1m40 |
| 18 | 4s | 14s | 16s | 1m40 |
Playing as Rek'Sai
Tips to maximize your impact
- Bite at full Fury
Save Furious Bite (E) for when your Fury bar is full: the bite then deals true damage.
- Un-burrow under your target
Come out of the ground with Un-burrow (W) under your target: they and nearby enemies take a knock-up, so you can engage or interrupt a channel.
- Void Rush a wounded target
Cast Void Rush (R) on an enemy you damaged in the last few seconds: untargetable, then unstoppable, you lunge at them, and your Un-burrow (W) comes back.
- Burrow to cross the map
Cast Burrow (W) before crossing the map: your Tremor Sense reveals to your team nearby enemies who move unseen.
- Dig your tunnels in advance
Dig with Tunnel (E) near lanes to gank and on your escape routes: each tunnel lasts and can be reused, but an enemy standing on an entrance destroys it.
Playing against Hecarim
How to counter and exploit weaknesses
- Leave the landing point of his R
When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.
- Save your CC for his charge
If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.
- Save your burst for after his W
Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.
- Ward his gank paths
Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.
Other Rek'Sai matchups
Patch 16.21.1