Rek'Sai vs Hecarim

Rek'Sai
vs
49.8%

over 251 games

Hecarim

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Hecarim

Build adapted to this matchup

Recommended items for Rek'Sai: Stridebreaker, Spear of Shojin, Death's Dance, Plated Steelcaps, Titanic Hydra, Black Cleaver, Sterak's Gage, Guardian Angel.

Starting items

Scorchclaw Pup
Health Potion

Core build

Stridebreaker
1
Spear of Shojin
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Titanic Hydra
5

Summoner spells

FlashSmite100%
ExhaustSmite0%

Anti CC

Mercury's Treads
4vs CC

Other options

Titanic Hydra
Black Cleaver
Sterak's Gage
Guardian Angel
Serpent's Fang
Executioner's Calling
Immortal Shieldbow
Mortal Reminder
B. F. Sword
Randuin's Omen
Maw of Malmortius
Spirit Visage
Youmuu's Ghostblade
Bramble Vest
Eclipse
Edge of Night
Lord Dominik's Regards
Kaenic Rookern
Voltaic Cyclosword
Thornmail
Dead Man's Plate
54.8% WR31 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Rek'Sai

Tips to maximize your impact

  1. Bite at full Fury

    Save Furious Bite (E) for when your Fury bar is full: the bite then deals true damage.

  2. Un-burrow under your target

    Come out of the ground with Un-burrow (W) under your target: they and nearby enemies take a knock-up, so you can engage or interrupt a channel.

  3. Void Rush a wounded target

    Cast Void Rush (R) on an enemy you damaged in the last few seconds: untargetable, then unstoppable, you lunge at them, and your Un-burrow (W) comes back.

  4. Burrow to cross the map

    Cast Burrow (W) before crossing the map: your Tremor Sense reveals to your team nearby enemies who move unseen.

  5. Dig your tunnels in advance

    Dig with Tunnel (E) near lanes to gank and on your escape routes: each tunnel lasts and can be reused, but an enemy standing on an entrance destroys it.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1