Rek'Sai vs Jarvan IV
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Jarvan IV
Build adapted to this matchup
Recommended items for Rek'Sai: Stridebreaker, Spear of Shojin, Sterak's Gage, Plated Steelcaps, Titanic Hydra, Death's Dance, Black Cleaver, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Jarvan IV's abilities
Passive, spells and ultimate
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 9s | 12s | – |
| 6 | 8s | 9s | 12s | 2m |
| 9 | 6s | 9s | 12s | 2m |
| 11 | 6s | 9s | 12s | 1m45 |
| 16 | 6s | 9s | 11s | 1m30 |
| 18 | 6s | 9s | 10s | 1m30 |
Playing as Rek'Sai
Tips to maximize your impact
- Bite at full Fury
Save Furious Bite (E) for when your Fury bar is full: the bite then deals true damage.
- Un-burrow under your target
Come out of the ground with Un-burrow (W) under your target: they and nearby enemies take a knock-up, so you can engage or interrupt a channel.
- Void Rush a wounded target
Cast Void Rush (R) on an enemy you damaged in the last few seconds: untargetable, then unstoppable, you lunge at them, and your Un-burrow (W) comes back.
- Burrow to cross the map
Cast Burrow (W) before crossing the map: your Tremor Sense reveals to your team nearby enemies who move unseen.
- Dig your tunnels in advance
Dig with Tunnel (E) near lanes to gank and on your escape routes: each tunnel lasts and can be reused, but an enemy standing on an entrance destroys it.
Playing against Jarvan IV
How to counter and exploit weaknesses
- Step out of his flag's line
As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.
- Punish him after his combo
Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.
- Save a way out of his arena
If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.
Other Rek'Sai matchups
Patch 16.21.1