Rek'Sai vs Jarvan IV

Rek'Sai
vs
50.2%

over 235 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Rek'Sai: Stridebreaker, Spear of Shojin, Sterak's Gage, Plated Steelcaps, Titanic Hydra, Death's Dance, Black Cleaver, Guardian Angel.

Starting items

Scorchclaw Pup
Health Potion

Core build

Stridebreaker
1
Spear of Shojin
2
Sterak's Gage
3

Standard

Boots of Swiftness
4vs Slow
Titanic Hydra
5

Summoner spells

FlashSmite100%

Anti CC

Mercury's Treads
4vs CC

Other options

Titanic Hydra
Death's Dance
Black Cleaver
Guardian Angel
Immortal Shieldbow
Mortal Reminder
Serpent's Fang
B. F. Sword
Spirit Visage
Randuin's Omen
Executioner's Calling
Maw of Malmortius
Youmuu's Ghostblade
Serrated Dirk
Thornmail
Eclipse
The Collector
Lord Dominik's Regards
Knight's Vow
Jak'Sho, The Protean
Dead Man's Plate
65.0% WR20 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Rek'Sai

Tips to maximize your impact

  1. Bite at full Fury

    Save Furious Bite (E) for when your Fury bar is full: the bite then deals true damage.

  2. Un-burrow under your target

    Come out of the ground with Un-burrow (W) under your target: they and nearby enemies take a knock-up, so you can engage or interrupt a channel.

  3. Void Rush a wounded target

    Cast Void Rush (R) on an enemy you damaged in the last few seconds: untargetable, then unstoppable, you lunge at them, and your Un-burrow (W) comes back.

  4. Burrow to cross the map

    Cast Burrow (W) before crossing the map: your Tremor Sense reveals to your team nearby enemies who move unseen.

  5. Dig your tunnels in advance

    Dig with Tunnel (E) near lanes to gank and on your escape routes: each tunnel lasts and can be reused, but an enemy standing on an entrance destroys it.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1