Samira vs Lux
You are stronger late game. Farm safe and avoid early trades.
Build vs Lux
The champion's reference build, for lack of enough games in this matchup
Recommended items for Samira: The Collector, Infinity Edge, Lord Dominik's Regards, Mercury's Treads, Immortal Shieldbow, Bloodthirster, Guardian Angel, Endless Hunger.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Lux's abilities
Passive, spells and ultimate
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 12s | 10s | – |
| 6 | 10s | 12s | 10s | 1m |
| 9 | 10s | 11.5s | 10s | 1m |
| 11 | 10s | 11s | 10s | 50s |
| 16 | 10s | 10s | 9s | 40s |
| 18 | 10s | 10s | 8s | 40s |
Playing as Samira
Tips to maximize your impact
- Vary your hits
Vary your hits to build your Style: Daredevil Impulse (passive) only counts attacks or spells different from the previous one, and your ult needs an S rating.
- Hit immobilized enemies
Go for the enemies your allies immobilize: Daredevil Impulse (passive) makes you dash into range, and extends the knock-up of an airborne enemy.
- Chain resets with Wild Rush
Dash through a minion or your target with Wild Rush (E): if a champion you damaged dies within 3 seconds, the cooldown resets.
- Save your whirl for what matters
Save Blade Whirl (W) for a projectile that matters, like Ashe's ult: the whirl destroys enemy projectiles that enter its area.
- Inferno Trigger up close
Cast Inferno Trigger (R) in the middle of several enemies: 10 shots in 2 seconds on everyone around you, with life steal.
Playing against Lux
How to counter and exploit weaknesses
- Keep two minions between you and her
Stay behind at least two minions: Light Binding (Q) roots the first two enemies hit, so a single minion doesn't protect you.
- Step up when she misses Q
Step up when Light Binding (Q) misses you: it's her only root, with a 10-second cooldown, and she has no dash to escape.
- Get out of her singularity fast
Step out to the side as soon as Lucent Singularity (E) lands: the zone slows you, then explodes when it expires or when Lux detonates it.
- Don't run in a straight line
At low health, change direction as you back off: Final Spark (R) is a straight beam that reaches very far and fires after a charge-up.
Other Samira matchups
Patch 16.21.1