Seraphine vs Bard

Seraphine
vs
Not enough games
Bard
Heavy AP damageHeavy CCStrong engage

Build vs Bard

The champion's reference build, for lack of enough games in this matchup

Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.

Starting items

Doran's Ring
Health Potion
x2

Core build

Tear of the Goddess
1
Blackfire Torch
2
Seraph's Embrace
3

Standard

Ionian Boots of Lucidity
4CDR
Rylai's Crystal Scepter
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rylai's Crystal Scepter
Imperial Mandate
Zhonya's Hourglass
Rabadon's Deathcap
Cryptbloom
Morellonomicon

Power Spikes

Strength by game phase

Bard's abilities

Passive, spells and ultimate

Traveler's Call (P)

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s0s22s–
69s0s22s1m50
97s0s22s1m50
117s0s22s1m35
167s0s19s1m20
187s0s16s1m20

Playing as Seraphine

Tips to maximize your impact

  1. Double your Surround Sound

    Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.

  2. Beat Drop on a slowed target

    Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.

  3. Finish with High Note

    Save High Note (Q) for a wounded target: its damage grows with the health they've lost.

  4. Send Encore through an ally

    Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.

Playing against Bard

How to counter and exploit weaknesses

  1. No wall or ally behind you

    Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.

  2. Wait for the stasis to end

    Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.

  3. Ward the walls when he disappears

    Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.

  4. Play hard when he leaves

    When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.

Patch 16.21.1