Seraphine vs Camille
Build vs Camille
The champion's reference build, for lack of enough games in this matchup
Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.
Starting items
Core build
Standard
Anti CC
Other options
Power Spikes
Strength by game phase
Camille's abilities
Passive, spells and ultimate
Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 12s | 16s | – |
| 6 | 7s | 12s | 16s | 2m20 |
| 9 | 5s | 11.5s | 16s | 2m20 |
| 11 | 5s | 11s | 16s | 1m55 |
| 16 | 5s | 10s | 14s | 1m30 |
| 18 | 5s | 10s | 12s | 1m30 |
Playing as Seraphine
Tips to maximize your impact
- Double your Surround Sound
Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.
- Beat Drop on a slowed target
Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.
- Finish with High Note
Save High Note (Q) for a wounded target: its damage grows with the health they've lost.
- Send Encore through an ally
Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.
Playing against Camille
How to counter and exploit weaknesses
- Trade after her Hookshot
Take a trade after her Hookshot (E): it's her only dash before level 6, on a 16 to 12 second cooldown.
- Get out of her leap's path
When she latches onto a wall with Hookshot (E), step out of her line: she has 1 second to leap, and the landing stuns nearby champions.
- Back off between her two Qs
Back off after the first Precision Protocol (Q) attack: if the second comes after a short delay, it hits harder and part of it ignores your armor.
- Fight inside her R, don't flee
Save your spells to fight inside The Hextech Ultimatum (R) rather than to flee: the trapped target can't leave the zone while it lasts.
Other Seraphine matchups
Patch 16.21.1