Sett vs Heimerdinger
Skill matchup
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Sett: Stridebreaker, Black Cleaver, Overlord's Bloodmail, Mercury's Treads, Sterak's Gage, Hullbreaker, Spear of Shojin, Warmog's Armor.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Sett
Tips to maximize your impact
- Start trades with Knuckle Down
Start your trades with Knuckle Down (Q): you rush toward your target, and your next two autos deal bonus damage based on their max health.
- Haymaker after taking damage
Cast Haymaker (W) right after taking damage: the stored Grit gives you a shield and extra damage, dealt as true damage in the center of the punch.
- Don't back too early
Don't back too early at low health: Pit Grit (passive) increases your health regen based on your missing health.
- Stand between two enemies
Stand between two enemies before Facebreaker (E): grabbed from both sides, they're stunned, otherwise only slowed.
- Slam their tank onto their carries
Grab their tank with The Show Stopper (R) and slam them onto their carries: the damage around the impact depends on the bonus health of the target you grab.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Sett matchups
Patch 16.21.1