Sett vs Volibear
Skill matchup
Build vs Volibear
Build adapted to this matchup
Recommended items for Sett: Stridebreaker, Black Cleaver, Overlord's Bloodmail, Mercury's Treads, Sterak's Gage, Executioner's Calling, Spear of Shojin, Blade of The Ruined King.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Volibear's abilities
Passive, spells and ultimate
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 5s | 16s | – |
| 6 | 11s | 5s | 16s | 2m40 |
| 9 | 10s | 5s | 16s | 2m40 |
| 11 | 10s | 5s | 16s | 2m15 |
| 16 | 10s | 5s | 16s | 1m50 |
| 18 | 10s | 5s | 16s | 1m50 |
Playing as Sett
Tips to maximize your impact
- Start trades with Knuckle Down
Start your trades with Knuckle Down (Q): you rush toward your target, and your next two autos deal bonus damage based on their max health.
- Haymaker after taking damage
Cast Haymaker (W) right after taking damage: the stored Grit gives you a shield and extra damage, dealt as true damage in the center of the punch.
- Don't back too early
Don't back too early at low health: Pit Grit (passive) increases your health regen based on your missing health.
- Stand between two enemies
Stand between two enemies before Facebreaker (E): grabbed from both sides, they're stunned, otherwise only slowed.
- Slam their tank onto their carries
Grab their tank with The Show Stopper (R) and slam them onto their carries: the damage around the impact depends on the bonus health of the target you grab.
Playing against Volibear
How to counter and exploit weaknesses
- Short trades
Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.
- Cut his charge short with CC
If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.
- Back off after his Thundering Smash
After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.
- Don't count on your tower
Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.
Other Sett matchups
Patch 16.21.1