Sion vs Syndra
Build vs Syndra
The champion's reference build, for lack of enough games in this matchup
Recommended items for Sion: Hollow Radiance, Unending Despair, Jak'Sho, The Protean, Mercury's Treads, Randuin's Omen, Bramble Vest, Heartsteel, Thornmail.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Syndra's abilities
Passive, spells and ultimate
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 13s | 15s | – |
| 6 | 7s | 13s | 15s | 2m |
| 9 | 7s | 12s | 15s | 2m |
| 11 | 7s | 11s | 15s | 1m40 |
| 16 | 7s | 9s | 15s | 1m20 |
| 18 | 7s | 9s | 15s | 1m20 |
Playing as Sion
Tips to maximize your impact
- Last-hit everything for max health
Last-hit minions and monsters for Soul Furnace (W): each kill permanently gives you max health, more on champions, large minions and large monsters.
- Slow before your Smash
Slow your target with Roar of the Slayer (E) before charging Decimating Smash (Q): they're less likely to get out of the area.
- Charge your Smash for at least 1 second
Charge Decimating Smash (Q) for at least 1 second: below that, the hit only slows, and beyond it, the knock-up and stun last longer the more you charge.
- Keep hitting after you die
After you die, hit the nearest champion: during Glory in Death (passive), your autos are much faster, heal you and deal damage based on their max health.
- Engage or roam from far away
Cast Unstoppable Onslaught (R) from far away to engage or roam: unstoppable for 8 seconds, you stun longer and hit harder after a long charge.
Playing against Syndra
How to counter and exploit weaknesses
- Don't line up with her spheres
Don't stand in line between Syndra and one of her spheres: Scatter the Weak (E) pushes it toward you, and it stuns the enemies it hits.
- Engage after Scatter the Weak
If you can engage, go in right after Scatter the Weak (E): she has no dash and nothing else to push you back during its 15-second cooldown.
- Count her spheres once she hits 6
Once she hits level 6, count her spheres before taking a trade: Unleashed Power (R) launches the 3 orbiting her at you, plus up to 4 more nearby.
Patch 16.21.1