Talon vs Annie

Talon
vs
Not enough games
Annie
High burstHeavy AP damageHeavy CC

Build vs Annie

The champion's reference build, for lack of enough games in this matchup

Recommended items for Talon: Umbral Glaive, Bastionbreaker, Voltaic Cyclosword, Boots of Swiftness, Lord Dominik's Regards, Edge of Night, Serylda's Grudge, Guardian Angel.

Starting items

Gustwalker Hatchling

Core build

Umbral Glaive
1
Bastionbreaker
2
Voltaic Cyclosword
3

Standard

Boots of Swiftness
4vs Slow
Lord Dominik's Regards
5

Anti CC

Mercury's Treads
4vs CC

Other options

Lord Dominik's Regards
Edge of Night
Serylda's Grudge
Guardian Angel
Death's Dance
Youmuu's Ghostblade

Power Spikes

Strength by game phase

Annie's abilities

Passive, spells and ultimate

Pyromania (P)

After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s7s10s–
64s7s10s2m10
94s7s10s2m10
114s7s10s1m55
164s7s10s1m40
184s7s10s1m40

Playing as Talon

Tips to maximize your impact

  1. Three spells, then an auto

    Apply three Blade's End (passive) stacks by hitting with your spells, then strike with an auto: the target starts bleeding and takes heavy damage over time.

  2. Use Noxian Diplomacy up close

    Cast Noxian Diplomacy (Q) in melee range when you can: instead of the leap, it lands a critical strike. If it kills, it heals you and comes back faster.

  3. Bring your blades back on your target

    During Shadow Assault (R), break invisibility with an auto or Noxian Diplomacy (Q): the blades then converge on your target instead of coming back to you.

  4. Push, then roam over the walls

    Push your wave, then roam by vaulting walls with Assassin's Path (E): the spell comes back fast, but you can only cross the same wall again after a long delay.

Playing against Annie

How to counter and exploit weaknesses

  1. Back off when her stun is ready

    Back off when Pyromania (passive) is ready: after 4 spells, her next offensive spell stuns you. She has it ready at the start and every time she respawns.

  2. Poke her from outside her range

    If your range is longer than hers, poke her from outside it: her autos and Disintegrate (Q) reach 625, Incinerate (W) 600.

  3. Respect her level 6

    Once she hits level 6, stay well outside her range when her stun is ready: with Flash, Summon: Tibbers (R) can land on you from much farther away.

  4. Play hard once Tibbers is gone

    Take the teamfight once Tibbers has been cast and is gone, because Summon: Tibbers (R) has a 130 to 100 second cooldown and is her biggest source of damage.

Patch 16.21.1