Thresh vs Seraphine

Thresh
vs
50.2%

over 9714 games

Seraphine

Skill matchup

Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

Build adapted to this matchup

Recommended items for Thresh: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, Boots of Swiftness, Solstice Sleigh, Celestial Opposition, Frozen Heart, Mikael's Blessing.

Starting items

Health Potion
x2

Core build

Locket of the Iron Solari
1
Knight's Vow
2
Zeke's Convergence
3

Standard

Boots of Swiftness
4vs Slow
Solstice Sleigh
5

Summoner spells

FlashDot65%
ExhaustFlash18%

Anti CC

Mercury's Treads
4vs CC

Other options

Solstice Sleigh
Celestial Opposition
Frozen Heart
Mikael's Blessing
Bramble Vest
Thornmail
Bandlepipes
Kaenic Rookern
Randuin's Omen
Protoplasm Harness
Redemption
Force of Nature
Abyssal Mask
Bloodsong
Imperial Mandate
Jak'Sho, The Protean
Shurelya's Battlesong
Heartsteel
Zaz'Zak's Realmspike
Dead Man's Plate
Spirit Visage
Oblivion Orb
Dream Maker
Hollow Radiance
Warmog's Armor
Sunfire Aegis
Dark Seal
58.3% WR472 games
ResolveResolve
AftershockAftershock
Font of LifeFont of Life
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Thresh

Tips to maximize your impact

  1. Flay first, hook second

    Open with Flay (E) before Death Sentence (Q): the slow makes the hook much easier to land.

  2. Land charged autos

    In lane, space out your autos: Flay (E) charges them passively, and the longer you wait between two autos, the more damage they deal.

  3. Don't jump on every hook

    Don't recast Death Sentence (Q) on reflex: the target is already being pulled toward you, and jumping on them often exposes you for nothing.

  4. Throw your lantern early

    Throw Dark Passage (W) toward an ally in trouble before they need it: they can click it to come back to you, with a shield.

  5. Place your box after the hook

    Place The Box (R) right after a successful hook: to escape, the target has to break a wall, and the first wall broken slows them and deals full damage.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1