Trundle vs Fizz
Build vs Fizz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Trundle: Ravenous Hydra, Trinity Force, Hullbreaker, Mercury's Treads, Blade of The Ruined King, Death's Dance, Spirit Visage, Thornmail.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Fizz's abilities
Passive, spells and ultimate
Fizz can move through units and takes a flat amount of reduced damage from all sources
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 16s | – |
| 6 | 7s | 7s | 16s | 2m |
| 9 | 6s | 6s | 16s | 2m |
| 11 | 6s | 5s | 16s | 1m40 |
| 16 | 6s | 3s | 12s | 1m20 |
| 18 | 6s | 3s | 8s | 1m20 |
Playing as Trundle
Tips to maximize your impact
- Open your trades with Chomp
Start your trades with Chomp (Q): the empowered auto slows your target, then steals some of their attack damage, which matters most against a physical damage dealer.
- Trade near the wave
Take your trades near the wave: King's Tribute (passive) heals you for part of the max health of each enemy that dies near you, minions included.
- Fight in your domain
Place Frozen Domain (W) where the fight will happen and draw the enemy into it: inside, you gain move speed, attack speed and increased healing.
- Cut off their escape with your pillar
Place Pillar of Ice (E) behind the fleeing enemy: it blocks their path and slows nearby enemies.
- Steal the tank's resists
Cast Subjugate (R) on the enemy tank: you steal part of their armor and magic resist, and your team can focus them down.
Playing against Fizz
How to counter and exploit weaknesses
- Play hard without his E
Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.
- Back off when his trident glows
Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.
- Dodge his fish
Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.
- Move away if the fish has you
If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.
Other Trundle matchups
Patch 16.21.1