Vi vs Kha'Zix
Favorable matchup
Build vs Kha'Zix
Build adapted to this matchup
Recommended items for Vi: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Guardian Angel, The Collector, Sundered Sky, Eclipse.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kha'Zix's abilities
Passive, spells and ultimate
Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 9s | 20s | – |
| 6 | 4s | 9s | 20s | 1m40 |
| 9 | 4s | 9s | 20s | 1m40 |
| 11 | 4s | 9s | 20s | 1m25 |
| 16 | 4s | 9s | 16s | 1m10 |
| 18 | 4s | 9s | 12s | 1m10 |
Playing as Vi
Tips to maximize your impact
- A spell to trigger your shield
Hit an enemy with a spell to activate Blast Shield (passive): it charges over time, and every third hit on a target lowers its cooldown.
- Three hits on the same target
Hit the same target three times: Denting Blows (W) adds damage based on their max health, removes some of their armor and gives you attack speed.
- Hit through minions
Cast Relentless Force (E) on a minion in front of your opponent: the shockwave also hits enemies behind the target, with full damage.
- Charge Vault Breaker out of sight
Charge Vault Breaker (Q) out of sight before you show up: fully charged, it deals double damage, and it stops on the first champion hit to knock them back.
- Go get their carry
Cast Cease and Desist (R) on their carry: you're unstoppable during the charge, and enemies in your way are stunned. Don't stray too far from your team.
Playing against Kha'Zix
How to counter and exploit weaknesses
- Stay near an ally
Stay near an ally: alone, Unseen Threat (passive) marks you as isolated, and Taste Their Fear (Q) hits you much harder.
- Fight back if his leap misses
If he leaps in without a kill, fight back: Leap (E) has a 20 to 12 second cooldown, which a takedown only resets once the spell is evolved.
- Ward his paths
Ward his paths: out of sight, Unseen Threat (passive) empowers his next auto against a champion, which damages and slows.
Patch 16.21.1