Vi vs Talon
Skill matchup
Build vs Talon
Build adapted to this matchup
Recommended items for Vi: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Guardian Angel, The Collector, Sundered Sky, Eclipse.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Talon's abilities
Passive, spells and ultimate
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 9s | 0s | – |
| 6 | 7s | 9s | 0s | 1m40 |
| 9 | 6s | 8.5s | 0s | 1m40 |
| 11 | 6s | 8s | 0s | 1m20 |
| 16 | 6s | 7s | 0s | 1m |
| 18 | 6s | 7s | 0s | 1m |
Playing as Vi
Tips to maximize your impact
- A spell to trigger your shield
Hit an enemy with a spell to activate Blast Shield (passive): it charges over time, and every third hit on a target lowers its cooldown.
- Three hits on the same target
Hit the same target three times: Denting Blows (W) adds damage based on their max health, removes some of their armor and gives you attack speed.
- Hit through minions
Cast Relentless Force (E) on a minion in front of your opponent: the shockwave also hits enemies behind the target, with full damage.
- Charge Vault Breaker out of sight
Charge Vault Breaker (Q) out of sight before you show up: fully charged, it deals double damage, and it stops on the first champion hit to knock them back.
- Go get their carry
Cast Cease and Desist (R) on their carry: you're unstoppable during the charge, and enemies in your way are stunned. Don't stray too far from your team.
Playing against Talon
How to counter and exploit weaknesses
- Dodge his blades on the return
Get out of the path of Rake (W), especially on the return: the returning blades slow you, and each spell that hits brings you closer to Blade's End (passive).
- Push to keep him in lane
Push your wave whenever you can: he then has to stay and farm instead of roaming by vaulting walls with Assassin's Path (E).
- Engage when his ult is on cooldown
If you can engage, go for him while Shadow Assault (R) is on cooldown: it's his main way out of a fight, and it comes back in 100 to 60 seconds.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision, and ward the paths behind walls: Assassin's Path (E) lets him vault walls to roam through the jungle.
Patch 16.21.1