Warwick vs Hecarim

Warwick
vs
Not enough games
Hecarim
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

The champion's reference build, for lack of enough games in this matchup

Recommended items for Warwick: Blade of The Ruined King, Stridebreaker, Death's Dance, Plated Steelcaps, Kraken Slayer, Spirit Visage, Thornmail, Guardian Angel.

Starting items

Long Sword
Doran's Blade
Health Potion

Core build

Blade of The Ruined King
1
Stridebreaker
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Kraken Slayer
5

Summoner spells

FlashBarrier100%

Anti CC

Mercury's Treads
4vs CC

Other options

Kraken Slayer
Spirit Visage
Thornmail
Guardian Angel
Sterak's Gage
PrecisionPrecision
Lethal TempoLethal Tempo
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
RevitalizeRevitalize
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Warwick

Tips to maximize your impact

  1. Hold your bite

    Hold Jaws of the Beast (Q) to latch onto your target: you follow all their movement, dashes included, then leap behind them.

  2. Tank, then fear

    Cast Primal Howl (E) in the middle of the fight: you take less damage, then the howl fears nearby enemies. Recast it to fear sooner.

  3. Leap onto their carry

    Cast Infinite Duress (R) on their carry: you suppress the first champion hit and heal for all the damage dealt. Your move speed lengthens the leap.

  4. Follow the trail of the wounded

    Follow the Blood Hunt (W) trails: you sense champions below 50% health and gain speed toward them, three times more below 25%.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1