Yasuo vs Brand

Yasuo
vs
Not enough games
Brand
Heavy AP damageHigh burstHeavy pokeHeavy CC

Build vs Brand

The champion's reference build, for lack of enough games in this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, Death's Dance, Kraken Slayer, B. F. Sword.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Lord Dominik's Regards
5

Summoner spells

ExhaustFlash52%
FlashDot44%

Anti CC

Mercury's Treads
4vs CC

Other options

Lord Dominik's Regards
Death's Dance
Kraken Slayer
B. F. Sword
Wit's End
Mortal Reminder
Mercurial Scimitar
Phantom Dancer
Bloodthirster
Stormrazor
Guardian Angel
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Brand's abilities

Passive, spells and ultimate

Blaze (P)

Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s10s13s–
67s10s13s1m40
96s9.5s13s1m40
116s9s13s1m30
166s8s11s1m20
186s8s9s1m20

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Brand

How to counter and exploit weaknesses

  1. Dodge his Q while you burn

    When you're ablaze, prioritize dodging Sear (Q): it stuns any target that's ablaze.

  2. Leave his pillar of flame

    Leave the Pillar of Flame (W) area as soon as it appears: it lands after a short delay and hits harder if you're ablaze.

  3. Punish his lack of mobility

    If you can engage, go in on him: his kit has no dash and no shield.

  4. Spread out from your allies

    Spread out from your allies in teamfights: Pyroclasm (R) bounces between nearby enemies, and Blaze (passive) explodes around a target at 3 stacks.

Patch 16.21.1