Yasuo vs Jayce

Yasuo
vs
52.6%

over 2433 games

Jayce

Skill matchup

Heavy AD damageHeavy pokeHigh burstHeavy CC

Build vs Jayce

Build adapted to this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Kraken Slayer, Death's Dance, Lord Dominik's Regards, B. F. Sword.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Kraken Slayer
5

Summoner spells

ExhaustFlash70%
FlashDot25%

Anti CC

Mercury's Treads
4vs CC

Other options

Kraken Slayer
Death's Dance
Lord Dominik's Regards
B. F. Sword
Stormrazor
Guardian Angel
Mortal Reminder
Phantom Dancer
Bloodthirster
Executioner's Calling
Yun Tal Wildarrows
Quicksilver Sash
Wit's End
Randuin's Omen
Mercurial Scimitar
Jak'Sho, The Protean
Stridebreaker
The Collector
Kaenic Rookern
Force of Nature
Spirit Visage
Iceborn Gauntlet
Terminus
Hullbreaker
Fiendhunter Bolts
Navori Flickerblade
Sterak's Gage
58.0% WR269 games
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s–
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Jayce

How to counter and exploit weaknesses

  1. Watch for the orb behind his gate

    When he places Acceleration Gate (E), expect Shock Blast (Q) through it: the orb gains speed, range and damage.

  2. Back off when he goes hammer

    If you have range, back off when he switches to hammer: Mercury Hammer (R) makes him tankier, and he can't go back to cannon for 6 seconds.

  3. Engage after his Thundering Blow

    Engage after Thundering Blow (E): it's his only knockback, and it has a 20 to 10 second cooldown.

  4. Drag the game out

    If you survive the laning phase, play for time: Jayce is strongest early, when his cannon range dominates the lane.

Patch 16.21.1