Yasuo vs Yone

Yasuo
vs
48.7%

over 4325 games

Yone

Skill matchup

Heavy AD damageSustained DPSHigh burstDive threat

Build vs Yone

Build adapted to this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Death's Dance, Kraken Slayer, Lord Dominik's Regards, B. F. Sword.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Death's Dance
5

Summoner spells

ExhaustFlash66%
FlashDot30%

Anti CC

Mercury's Treads
4vs CC

Other options

Death's Dance
Kraken Slayer
Lord Dominik's Regards
B. F. Sword
Stormrazor
Mortal Reminder
Guardian Angel
Bloodthirster
Phantom Dancer
Executioner's Calling
Randuin's Omen
Yun Tal Wildarrows
Wit's End
Quicksilver Sash
Mercurial Scimitar
Jak'Sho, The Protean
Kaenic Rookern
The Collector
Voltaic Cyclosword
Fiendhunter Bolts
Serpent's Fang
Bramble Vest
Force of Nature
Stridebreaker
Spirit Visage
Terminus
Hullbreaker
59.9% WR519 games
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Yone's abilities

Passive, spells and ultimate

Way of the Hunter (P)

Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s22s–
64s14s22s2m
94s14s22s2m
114s14s22s1m40
164s14s16s1m20
184s14s10s1m20

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Yone

How to counter and exploit weaknesses

  1. Back off after two Mortal Steels

    Get out of his line after two Mortal Steel (Q) hits: the next one makes him dash forward and knocks the enemies hit into the air.

  2. Avoid his hits in spirit form

    During Soul Unbound (E), avoid taking hits: when he snaps back, part of all the damage he dealt you is repeated.

  3. Trap his return

    If you have ground-targeted CC, place it on the body he left behind: when Soul Unbound (E) ends, he has to return there.

  4. Judge him by his crit items

    Judge his threat by his crit items more than his level: Way of the Hunter (passive) raises his critical strike chance, so each crit item does more for him.

  5. Don't line up with your allies

    In teamfights, don't line up with your allies in front of him: Fate Sealed (R) hits every enemy in a line and knocks them into the air toward him.

Patch 16.21.1