Yasuo vs Viktor
Build vs Viktor
The champion's reference build, for lack of enough games in this matchup
Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Wit's End, Death's Dance, Kraken Slayer, Lord Dominik's Regards.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Viktor's abilities
Passive, spells and ultimate
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 17s | 12s | – |
| 6 | 7s | 17s | 12s | 2m |
| 9 | 5s | 16s | 12s | 2m |
| 11 | 5s | 15s | 12s | 1m40 |
| 16 | 5s | 13s | 10s | 1m20 |
| 18 | 5s | 13s | 8s | 1m20 |
Playing as Yasuo
Tips to maximize your impact
- Charge your whirlwind on minions
Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.
- Move to charge your shield
Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.
- Dash from minion to minion
Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.
- Save Wind Wall for what matters
Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.
- Use your allies' knock-ups
Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.
Playing against Viktor
How to counter and exploit weaknesses
- Leave his field before 1.25 seconds
Get out of Gravity Field (W) right away: the zone slows, and an enemy who stays in it for 1.25 seconds is stunned.
- Engage after his Gravity Field
If you can engage, go in after Gravity Field (W): it's his only stun, on a 17 to 13 second cooldown, and he has no dash.
- Play hard before his upgrades
Get ahead early: for every 100 Hex Fragments he gets from kills, Glorious Evolution (passive) permanently upgrades one of his spells. His staff's glow shows how far along he is.
- Leave his storm fast
Get out of Arcane Storm (R) fast: it hits every second and follows the champions it just damaged on its own.
Other Yasuo matchups
Patch 16.21.1