Zac vs Fizz

Zac
vs
Not enough games
Fizz
Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Zac: Sunfire Aegis, Spirit Visage, Thornmail, Plated Steelcaps, Randuin's Omen, Unending Despair, Jak'Sho, The Protean.

Starting items

Doran's Shield
Health Potion

Core build

Sunfire Aegis
1
Spirit Visage
2
Thornmail
3

Standard

Boots of Swiftness
4vs Slow
Randuin's Omen
5

Anti CC

Mercury's Treads
4vs CC

Other options

Randuin's Omen
Unending Despair
Jak'Sho, The Protean

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Zac

Tips to maximize your impact

  1. Smash them into each other

    After Stretching Strikes (Q) on one enemy, hit a second enemy with your auto: you fling them into each other, and if they collide, they and those nearby take damage.

  2. Pick up your Goo

    Pick up the chunks of Goo you shed when your spells hit: Cell Division (passive) heals you for each one, and Unstable Matter (W) comes back 1 second sooner.

  3. Charge your Slingshot out of sight

    Charge Elastic Slingshot (E) from the fog of war: the enemy has less time to react, and the longer the charge, the longer the knock-up on landing.

  4. Bounce into the middle of them

    Cast Let's Bounce! (R) into the heart of their team: the first bounce knocks back each enemy hit, the following ones slow them, and you can cast Unstable Matter (W) at the same time.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1