Zed vs Sett

Zed
vs
Not enough games
Sett
Heavy AD damageHigh burstSustained DPSHeavy CC

Build vs Sett

The champion's reference build, for lack of enough games in this matchup

Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Serpent's Fang, Edge of Night, Lord Dominik's Regards, Guardian Angel.

Starting items

Scorchclaw Pup
Health Potion

Core build

Voltaic Cyclosword
1
Bastionbreaker
2
Axiom Arc
3

Standard

Ionian Boots of Lucidity
4CDR
Serpent's Fang
5

Summoner spells

FlashSmite100%

Anti CC

Mercury's Treads
4vs CC

Other options

Serpent's Fang
Edge of Night
Lord Dominik's Regards
Guardian Angel
Serylda's Grudge
Hubris
Endless Hunger
Youmuu's Ghostblade
InspirationInspiration
First StrikeFirst Strike
Cash BackCash Back
Triple TonicTriple Tonic
Cosmic InsightCosmic Insight
DominationDomination
Treasure HunterTreasure Hunter
Sudden ImpactSudden Impact
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Sett's abilities

Passive, spells and ultimate

Pit Grit (P)

Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s18s16s–
67s18s16s2m
95s16.5s16s2m
115s15s16s1m40
165s12s13s1m20
185s12s10s1m20

Playing as Zed

Tips to maximize your impact

  1. Combo with two shadows

    To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.

  2. Dodge with Death Mark

    Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.

  3. Save the swap back to your shadow

    After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.

  4. Save your energy

    Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.

  5. Flank to reach the carry

    In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.

Playing against Sett

How to counter and exploit weaknesses

  1. Leave the center of his punch

    Get out of the center of Haymaker (W): it deals true damage there, and the sides only deal physical damage.

  2. Keep your distance after Knuckle Down

    Keep your distance once Knuckle Down (Q) is used: he has no dash, and it's this spell that speeds him toward you.

  3. No big trade you can't finish

    Don't take a big trade unless you can finish it: Haymaker (W) stores part of the damage he takes as Grit, for a stronger shield and punch.

  4. Don't group behind your tank

    Don't stay grouped behind your tank: The Show Stopper (R) can slam them onto you, and the damage depends on their bonus health.

Patch 16.21.1