Zed vs Sett
Build vs Sett
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Serpent's Fang, Edge of Night, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Sett's abilities
Passive, spells and ultimate
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 16s | – |
| 6 | 7s | 18s | 16s | 2m |
| 9 | 5s | 16.5s | 16s | 2m |
| 11 | 5s | 15s | 16s | 1m40 |
| 16 | 5s | 12s | 13s | 1m20 |
| 18 | 5s | 12s | 10s | 1m20 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Sett
How to counter and exploit weaknesses
- Leave the center of his punch
Get out of the center of Haymaker (W): it deals true damage there, and the sides only deal physical damage.
- Keep your distance after Knuckle Down
Keep your distance once Knuckle Down (Q) is used: he has no dash, and it's this spell that speeds him toward you.
- No big trade you can't finish
Don't take a big trade unless you can finish it: Haymaker (W) stores part of the damage he takes as Grit, for a stronger shield and punch.
- Don't group behind your tank
Don't stay grouped behind your tank: The Show Stopper (R) can slam them onto you, and the damage depends on their bonus health.
Patch 16.21.1