Zoe vs Bard
You are stronger early. Look to snowball before your opponent scales.
Build vs Bard
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zoe: Luden's Echo, Lich Bane, Shadowflame, Sorcerer's Shoes, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, Stormsurge.
Starting items
Core build
Standard
Anti CC
Other options
Power Spikes
Strength by game phase
Bard's abilities
Passive, spells and ultimate
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 0s | 22s | – |
| 6 | 9s | 0s | 22s | 1m50 |
| 9 | 7s | 0s | 22s | 1m50 |
| 11 | 7s | 0s | 22s | 1m35 |
| 16 | 7s | 0s | 19s | 1m20 |
| 18 | 7s | 0s | 16s | 1m20 |
Playing as Zoe
Tips to maximize your impact
- Lengthen your star's path
Cast Paddle Star! (Q) behind you, then recast it toward your target: its damage grows with the distance the star travels.
- Poke from your Portal Jump
Cast Portal Jump (R) to poke from closer: you can cast your spells from there, and you blink back to your starting position 1 second later.
- Pick up spell shards
Pick up the shards enemies drop after using a summoner spell or an item active: Spell Thief (W) lets you cast that spell or item once.
- Sleep, then wake them with a big hit
Put your target to sleep with Sleepy Trouble Bubble (E), then wake them with your biggest hit, a long-range Paddle Star! (Q): the hit that wakes them deals double damage.
Playing against Bard
How to counter and exploit weaknesses
- No wall or ally behind you
Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.
- Wait for the stasis to end
Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.
- Ward the walls when he disappears
Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.
- Play hard when he leaves
When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.
Patch 16.21.1