Zoe vs Seraphine
You are stronger early. Look to snowball before your opponent scales.
Build vs Seraphine
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zoe: Luden's Echo, Lich Bane, Shadowflame, Sorcerer's Shoes, Dark Seal, Stormsurge, Rabadon's Deathcap, Zhonya's Hourglass.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Seraphine's abilities
Passive, spells and ultimate
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 11s | – |
| 6 | 7s | 22s | 11s | 2m40 |
| 9 | 6s | 22s | 11s | 2m40 |
| 11 | 6s | 22s | 11s | 2m20 |
| 16 | 6s | 22s | 11s | 2m |
| 18 | 6s | 22s | 11s | 2m |
Playing as Zoe
Tips to maximize your impact
- Lengthen your star's path
Cast Paddle Star! (Q) behind you, then recast it toward your target: its damage grows with the distance the star travels.
- Poke from your Portal Jump
Cast Portal Jump (R) to poke from closer: you can cast your spells from there, and you blink back to your starting position 1 second later.
- Pick up spell shards
Pick up the shards enemies drop after using a summoner spell or an item active: Spell Thief (W) lets you cast that spell or item once.
- Sleep, then wake them with a big hit
Put your target to sleep with Sleepy Trouble Bubble (E), then wake them with your biggest hit, a long-range Paddle Star! (Q): the hit that wakes them deals double damage.
Playing against Seraphine
How to counter and exploit weaknesses
- Dodge her Beat Drop
Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.
- Back off before her third spell
Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.
- Spread out from your allies
Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.
- Target her: she has no dash
If you can engage, target Seraphine: her kit has no dash to escape.
Patch 16.21.1