Azir vs Twisted Fate
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Twisted Fate
Build adapted to this matchup
Recommended items for Azir: Nashor's Tooth, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Zhonya's Hourglass, Dusk and Dawn, Dark Seal, Liandry's Torment.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Azir
Tips to maximize your impact
- Line your soldiers up on the wave
Place your Arise! (W) soldiers so their spear thrust goes through the wave and your opponent: it hits every enemy in a line.
- Dash to a soldier with a clear path
To escape, cast Shifting Sands (E) toward a soldier behind you: the spell shields you, but stops on the first enemy champion in its path.
- Get behind them before your R
To get behind your target, cast Conquering Sands (Q) during the Shifting Sands (E) dash to a soldier. Emperor's Divide (R) then knocks them back toward your team.
- Protect your team with your wall
Cast Emperor's Divide (R) between your team and those charging at it: the soldiers knock them back, then stay as a wall that blocks the way.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Azir matchups
Patch 16.21.1