Blitzcrank vs Rell
Skill matchup
Build vs Rell
Build adapted to this matchup
Recommended items for Blitzcrank: Locket of the Iron Solari, Zeke's Convergence, Bandlepipes, Boots of Swiftness, Celestial Opposition, Solstice Sleigh, Frozen Heart, Knight's Vow.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rell's abilities
Passive, spells and ultimate
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 10s | 14s | – |
| 6 | 10s | 10s | 14s | 2m |
| 9 | 9s | 10s | 14s | 2m |
| 11 | 9s | 10s | 14s | 1m40 |
| 16 | 9s | 10s | 12s | 1m20 |
| 18 | 9s | 10s | 10s | 1m20 |
Playing as Blitzcrank
Tips to maximize your impact
- Grab from a clear angle
Fire Rocket Grab (Q) from a brush or a side angle: it grabs the first enemy hit, so you need a line without minions.
- Power Fist right after the grab
After a successful grab, cast Power Fist (E) right away: your next auto knocks the target into the air and deals double damage.
- Sometimes engage without a grab
Sometimes engage without a grab: rush in with Overdrive (W), knock your target into the air with Power Fist (E), and save Rocket Grab (Q) for when they Flash away.
- Bait with your shield
Use Mana Barrier (passive) to bait: at low health you get a shield based on your mana, enough to make a kill look easy.
- Save your grab for their carry
In teamfights, save Rocket Grab (Q) for their carry and wait for them out of vision: grabbing them before the fight starts often decides it.
Playing against Rell
How to counter and exploit weaknesses
- Back off when she speeds up
Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.
- Don't count on a shield
Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.
- Spread out from your allies
Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.
- Move away once she's on foot
Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.
Other Blitzcrank matchups
Patch 16.21.1