Rell vs Blitzcrank
Skill matchup
Build vs Blitzcrank
Build adapted to this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Blitzcrank's abilities
Passive, spells and ultimate
Blitzcrank gains a shield based on their mana when dropping to low health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 20s | 15s | 7s | – |
| 6 | 18s | 15s | 7s | 1m |
| 9 | 16s | 15s | 7s | 1m |
| 11 | 16s | 15s | 7s | 40s |
| 16 | 16s | 15s | 6s | 20s |
| 18 | 16s | 15s | 5s | 20s |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Blitzcrank
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Rocket Grab (Q) catches the first enemy hit, so one minion is enough to block it.
- Step up after a missed grab
Step up when Rocket Grab (Q) misses you: it has a 20 to 16 second cooldown, and without it he has to walk up to you with Overdrive (W).
- Respect his level 2
Once he hits level 2, don't push far from your tower without vision of his brushes: Rocket Grab (Q) into Power Fist (E) knocks you into the air among his allies.
- Take the grab for your carry
If you're tanky, stand in front of your carry: Rocket Grab (Q) catches the first enemy hit, and it's better if that's you.
- Don't count on a shield
Near him, don't count on a shield: Static Field (R) destroys nearby enemies' shields and silences them.
Other Rell matchups
Patch 16.21.1