Hecarim vs Ivern

Hecarim
vs
43.9%

over 688 games

Ivern

Hard matchup

Heavy AP damageHeavy CCHeavy shieldingHeavy poke

You are stronger early. Look to snowball before your opponent scales.

Build vs Ivern

Build adapted to this matchup

Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Serpent's Fang, Black Cleaver, Hubris, Axiom Arc.

Starting items

Gustwalker Hatchling

Core build

Spear of Shojin
1
Death's Dance
2
Endless Hunger
3

Standard

Ionian Boots of Lucidity
4CDR
Serpent's Fang
5

Summoner spells

HasteSmite98%
FlashSmite1%

Anti CC

Mercury's Treads
4vs CC

Other options

Serpent's Fang
Black Cleaver
Hubris
Axiom Arc
Maw of Malmortius
Voltaic Cyclosword
Serylda's Grudge
Executioner's Calling
Lord Dominik's Regards
Eclipse
Sterak's Gage
Serrated Dirk
Chempunk Chainsword
Randuin's Omen
Force of Nature
Guardian Angel
Umbral Glaive
Spirit Visage
Youmuu's Ghostblade
Edge of Night
Mortal Reminder
Kaenic Rookern
Frozen Heart
Muramana
Bastionbreaker
Quicksilver Sash
Dead Man's Plate
64.9% WR37 games
SorcerySorcery
Stormraider's SurgeStormraider's Surge
Nimbus CloakNimbus Cloak
CelerityCelerity
WaterwalkingWaterwalking
PrecisionPrecision
Legend: HasteLegend: Haste
TriumphTriumph
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Ivern's abilities

Passive, spells and ultimate

Friend of the Forest (P)

Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s0.5s11s–
612s0.5s11s2m20
910s0.5s11s2m20
1110s0.5s11s2m10
1610s0.5s9s2m
1810s0.5s7s2m

Playing as Hecarim

Tips to maximize your impact

  1. Charge from far away

    Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.

  2. Engage from range with your R

    Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.

  3. Recast Rampage without waiting

    In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.

  4. Activate your W in the thick of it

    Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.

Playing against Ivern

How to counter and exploit weaknesses

  1. Stay behind your minions

    Keep your minions between you and Ivern: Rootcaller (Q) roots the first enemy hit, and his allies can then dash to you.

  2. Avoid his brush

    Don't fight in or near the brush from Brushmaker (W): Ivern and his nearby allies gain bonus magic damage on their autos there.

  3. Don't take three hits from Daisy

    Focus Daisy! (R) or leave her range before her 3rd consecutive auto on you: it triggers a shockwave that knocks everyone it hits into the air.

  4. Take his camps

    Take his camps while his groves grow: Friend of the Forest (passive) stops him from attacking non-epic monsters, so he has to wait for a grove to grow before he can free them.

Patch 16.21.1