Hecarim vs Ivern
Hard matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Ivern
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Serpent's Fang, Black Cleaver, Hubris, Axiom Arc.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ivern's abilities
Passive, spells and ultimate
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 0.5s | 11s | – |
| 6 | 12s | 0.5s | 11s | 2m20 |
| 9 | 10s | 0.5s | 11s | 2m20 |
| 11 | 10s | 0.5s | 11s | 2m10 |
| 16 | 10s | 0.5s | 9s | 2m |
| 18 | 10s | 0.5s | 7s | 2m |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Ivern
How to counter and exploit weaknesses
- Stay behind your minions
Keep your minions between you and Ivern: Rootcaller (Q) roots the first enemy hit, and his allies can then dash to you.
- Avoid his brush
Don't fight in or near the brush from Brushmaker (W): Ivern and his nearby allies gain bonus magic damage on their autos there.
- Don't take three hits from Daisy
Focus Daisy! (R) or leave her range before her 3rd consecutive auto on you: it triggers a shockwave that knocks everyone it hits into the air.
- Take his camps
Take his camps while his groves grow: Friend of the Forest (passive) stops him from attacking non-epic monsters, so he has to wait for a grove to grow before he can free them.
Other Hecarim matchups
Patch 16.21.1