Hecarim vs Talon
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Talon
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Black Cleaver, Hubris, Axiom Arc, Maw of Malmortius.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Talon's abilities
Passive, spells and ultimate
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 9s | 0s | – |
| 6 | 7s | 9s | 0s | 1m40 |
| 9 | 6s | 8.5s | 0s | 1m40 |
| 11 | 6s | 8s | 0s | 1m20 |
| 16 | 6s | 7s | 0s | 1m |
| 18 | 6s | 7s | 0s | 1m |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Talon
How to counter and exploit weaknesses
- Dodge his blades on the return
Get out of the path of Rake (W), especially on the return: the returning blades slow you, and each spell that hits brings you closer to Blade's End (passive).
- Push to keep him in lane
Push your wave whenever you can: he then has to stay and farm instead of roaming by vaulting walls with Assassin's Path (E).
- Engage when his ult is on cooldown
If you can engage, go for him while Shadow Assault (R) is on cooldown: it's his main way out of a fight, and it comes back in 100 to 60 seconds.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision, and ward the paths behind walls: Assassin's Path (E) lets him vault walls to roam through the jungle.
Other Hecarim matchups
Patch 16.21.1