Hecarim vs Zac
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Zac
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Black Cleaver, Death's Dance, Ionian Boots of Lucidity, Endless Hunger, Hubris, Maw of Malmortius, Executioner's Calling.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Zac's abilities
Passive, spells and ultimate
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 5s | 21s | – |
| 6 | 11s | 5s | 21s | 2m |
| 9 | 8s | 5s | 21s | 2m |
| 11 | 8s | 5s | 21s | 1m45 |
| 16 | 8s | 5s | 15s | 1m30 |
| 18 | 8s | 5s | 9s | 1m30 |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Zac
How to counter and exploit weaknesses
- Step on his Goo
Walk over the chunks of Goo he sheds: you destroy them, and Cell Division (passive) can't heal him with them anymore.
- Spread out after his Stretching Strikes
If Stretching Strikes (Q) grabs you, spread out from your allies and minions: his next auto on one of them flings you into each other.
- Interrupt his Slingshot
If you have a stun, a silence, a root or a knock-up, use it while he charges Elastic Slingshot (E): his charge is interrupted before the jump.
- Kill all his bloblets
When he dies, kill his bloblets: Cell Division (passive) splits him into 4, and if any remain, he comes back to life. This passive has a 5-minute cooldown.
Other Hecarim matchups
Patch 16.21.1