Zac vs Hecarim
Build vs Hecarim
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zac: Sunfire Aegis, Spirit Visage, Thornmail, Ionian Boots of Lucidity, Randuin's Omen, Unending Despair, Jak'Sho, The Protean.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hecarim's abilities
Passive, spells and ultimate
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 20s | – |
| 6 | 4s | 14s | 20s | 2m20 |
| 9 | 4s | 14s | 20s | 2m20 |
| 11 | 4s | 14s | 20s | 2m |
| 16 | 4s | 14s | 18s | 1m40 |
| 18 | 4s | 14s | 16s | 1m40 |
Playing as Zac
Tips to maximize your impact
- Smash them into each other
After Stretching Strikes (Q) on one enemy, hit a second enemy with your auto: you fling them into each other, and if they collide, they and those nearby take damage.
- Pick up your Goo
Pick up the chunks of Goo you shed when your spells hit: Cell Division (passive) heals you for each one, and Unstable Matter (W) comes back 1 second sooner.
- Charge your Slingshot out of sight
Charge Elastic Slingshot (E) from the fog of war: the enemy has less time to react, and the longer the charge, the longer the knock-up on landing.
- Bounce into the middle of them
Cast Let's Bounce! (R) into the heart of their team: the first bounce knocks back each enemy hit, the following ones slow them, and you can cast Unstable Matter (W) at the same time.
Playing against Hecarim
How to counter and exploit weaknesses
- Leave the landing point of his R
When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.
- Save your CC for his charge
If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.
- Save your burst for after his W
Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.
- Ward his gank paths
Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.
Patch 16.21.1