Kindred vs Hecarim

Kindred
vs
50.8%

over 1757 games

Hecarim

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

Build adapted to this matchup

Recommended items for Kindred: Kraken Slayer, The Collector, Lord Dominik's Regards, Plated Steelcaps, Trinity Force, Infinity Edge, Mortal Reminder, Hexoptics C44.

Starting items

Scorchclaw Pup
Health Potion

Core build

Kraken Slayer
1
The Collector
2
Lord Dominik's Regards
3

Standard

Boots of Swiftness
4vs Slow
Trinity Force
5

Summoner spells

FlashSmite100%
HasteSmite0%

Anti CC

Mercury's Treads
4vs CC

Other options

Trinity Force
Infinity Edge
Mortal Reminder
Hexoptics C44
B. F. Sword
Executioner's Calling
Serrated Dirk
Guardian Angel
Rapid Firecannon
Blade of The Ruined King
Black Cleaver
Immortal Shieldbow
Yun Tal Wildarrows
Wit's End
Phantom Dancer
Hubris
Serpent's Fang
Quicksilver Sash
Bloodthirster
Jak'Sho, The Protean
Mercurial Scimitar
Stormrazor
Runaan's Hurricane
Maw of Malmortius
Terminus
Serylda's Grudge
Death's Dance
58.8% WR311 games
PrecisionPrecision
Press the AttackPress the Attack
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
DominationDomination
Treasure HunterTreasure Hunter
Sudden ImpactSudden Impact
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Kindred

Tips to maximize your impact

  1. Hunt your marks

    Hunt the targets of Mark of the Kindred (passive), jungle monsters included: each successful hunt empowers your basic spells, and every 4 hunts, your range increases.

  2. Fight inside Wolf's zone

    Activate Wolf's Frenzy (W), then fight inside its zone: Dance of Arrows (Q) has a much shorter cooldown there.

  3. Three autos after your E

    Cast Mounting Dread (E), then land three autos on the same target: the third sends Wolf, who strikes based on their missing health.

  4. Save your team with your R

    Cast Lamb's Respite (R) to save your team or deny an objective: nothing inside the zone can die, allies, enemies and monsters alike.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1