Hecarim vs Kindred

Hecarim
vs
47.9%

over 687 games

Kindred

Skill matchup

Heavy AD damageSustained DPSHigh burstHeavy poke

You are stronger early. Look to snowball before your opponent scales.

Build vs Kindred

Build adapted to this matchup

Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Hubris, Black Cleaver, Maw of Malmortius, Axiom Arc.

Starting items

Gustwalker Hatchling

Core build

Spear of Shojin
1
Death's Dance
2
Endless Hunger
3

Standard

Ionian Boots of Lucidity
4CDR
Hubris
5

Summoner spells

HasteSmite98%
FlashSmite2%

Anti CC

Mercury's Treads
4vs CC

Other options

Hubris
Black Cleaver
Maw of Malmortius
Axiom Arc
Serylda's Grudge
Voltaic Cyclosword
Randuin's Omen
Serpent's Fang
Eclipse
Lord Dominik's Regards
Sterak's Gage
Executioner's Calling
Zeke's Convergence
Guardian Angel
Trinity Force
Youmuu's Ghostblade
Dead Man's Plate
Mortal Reminder
Umbral Glaive
Serrated Dirk
Spirit Visage
Muramana
Edge of Night
Frozen Heart
B. F. Sword
Force of Nature
Quicksilver Sash
46.5% WR71 games
SorcerySorcery
Stormraider's SurgeStormraider's Surge
Nimbus CloakNimbus Cloak
CelerityCelerity
WaterwalkingWaterwalking
PrecisionPrecision
Legend: HasteLegend: Haste
TriumphTriumph
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Kindred's abilities

Passive, spells and ultimate

Mark of the Kindred (P)

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s18s14s–
69s18s14s2m40
99s17s14s2m40
119s16s14s2m20
169s14s11s2m
189s14s8s2m

Playing as Hecarim

Tips to maximize your impact

  1. Charge from far away

    Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.

  2. Engage from range with your R

    Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.

  3. Recast Rampage without waiting

    In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.

  4. Activate your W in the thick of it

    Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.

Playing against Kindred

How to counter and exploit weaknesses

  1. Move away after their E

    When Mounting Dread (E) hits you, move away: Kindred's third auto on you sends Wolf, who strikes based on your missing health.

  2. Leave Wolf's zone

    Leave the Wolf's Frenzy (W) zone: inside, Wolf bites Lamb's target based on their current health, and Dance of Arrows (Q) comes back much faster.

  3. Use their R zone to your advantage

    At low health, step into the zone of Lamb's Respite (R): no one dies there, enemies included, and everyone inside is healed at the end.

  4. Contest their hunts

    Contest the monsters Kindred hunts: each successful hunt from Mark of the Kindred (passive) empowers their spells for the rest of the game, and every 4, their range.

Patch 16.21.1