Lux vs Seraphine
Build vs Seraphine
The champion's reference build, for lack of enough games in this matchup
Recommended items for Lux: Luden's Echo, Stormsurge, Shadowflame, Sorcerer's Shoes, Malignance, Rabadon's Deathcap, Dark Seal, Zhonya's Hourglass.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Seraphine's abilities
Passive, spells and ultimate
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 11s | – |
| 6 | 7s | 22s | 11s | 2m40 |
| 9 | 6s | 22s | 11s | 2m40 |
| 11 | 6s | 22s | 11s | 2m20 |
| 16 | 6s | 22s | 11s | 2m |
| 18 | 6s | 22s | 11s | 2m |
Playing as Lux
Tips to maximize your impact
- Start with Light Binding
Start with Light Binding (Q), then Lucent Singularity (E) and Final Spark (R) before detonating the singularity: the root makes sure everything hits.
- Weave an auto between spells
Slip in an auto after each spell that hits: it triggers Illumination (passive) for extra magic damage, and Final Spark (R) triggers it too.
- Light up brush with your E
Cast Lucent Singularity (E) into a brush before walking in: the area is revealed, and a hidden enemy would be slowed.
- Shield your allies twice
Cast Prismatic Barrier (W) through as many allies as you can: the wand shields them on the way out, then again on the way back.
- Use your R often
Cast Final Spark (R) to clear a wave or secure an objective: it only has a 60 to 40 second cooldown, depending on rank.
Playing against Seraphine
How to counter and exploit weaknesses
- Dodge her Beat Drop
Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.
- Back off before her third spell
Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.
- Spread out from your allies
Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.
- Target her: she has no dash
If you can engage, target Seraphine: her kit has no dash to escape.
Patch 16.21.1