Mel vs Syndra
Hard matchup
Build vs Syndra
Build adapted to this matchup
Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Blackfire Torch, Dark Seal, Hextech Rocketbelt.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Syndra's abilities
Passive, spells and ultimate
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 13s | 15s | – |
| 6 | 7s | 13s | 15s | 2m |
| 9 | 7s | 12s | 15s | 2m |
| 11 | 7s | 11s | 15s | 1m40 |
| 16 | 7s | 9s | 15s | 1m20 |
| 18 | 7s | 9s | 15s | 1m20 |
Playing as Mel
Tips to maximize your impact
- Poke from range with your volley
Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.
- An auto after each spell
Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.
- Reflect their projectiles
Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.
- Land your snare dead center
Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.
- Finish from range with your R
Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.
Playing against Syndra
How to counter and exploit weaknesses
- Don't line up with her spheres
Don't stand in line between Syndra and one of her spheres: Scatter the Weak (E) pushes it toward you, and it stuns the enemies it hits.
- Engage after Scatter the Weak
If you can engage, go in right after Scatter the Weak (E): she has no dash and nothing else to push you back during its 15-second cooldown.
- Count her spheres once she hits 6
Once she hits level 6, count her spheres before taking a trade: Unleashed Power (R) launches the 3 orbiting her at you, plus up to 4 more nearby.
Patch 16.21.1