Mel vs Twisted Fate
Skill matchup
Build vs Twisted Fate
Build adapted to this matchup
Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Blackfire Torch, Hextech Rocketbelt, Dark Seal.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Mel
Tips to maximize your impact
- Poke from range with your volley
Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.
- An auto after each spell
Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.
- Reflect their projectiles
Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.
- Land your snare dead center
Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.
- Finish from range with your R
Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Mel matchups
Patch 16.21.1