Rek'Sai vs Ekko
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Ekko
Build adapted to this matchup
Recommended items for Rek'Sai: Stridebreaker, Spear of Shojin, Sterak's Gage, Mercury's Treads, Titanic Hydra, Death's Dance, Black Cleaver, Maw of Malmortius.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Ekko's abilities
Passive, spells and ultimate
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 22s | 9s | – |
| 6 | 8s | 22s | 9s | 1m50 |
| 9 | 7s | 20s | 9s | 1m50 |
| 11 | 7s | 18s | 9s | 1m20 |
| 16 | 7s | 14s | 8s | 50s |
| 18 | 7s | 14s | 7s | 50s |
Playing as Rek'Sai
Tips to maximize your impact
- Bite at full Fury
Save Furious Bite (E) for when your Fury bar is full: the bite then deals true damage.
- Un-burrow under your target
Come out of the ground with Un-burrow (W) under your target: they and nearby enemies take a knock-up, so you can engage or interrupt a channel.
- Void Rush a wounded target
Cast Void Rush (R) on an enemy you damaged in the last few seconds: untargetable, then unstoppable, you lunge at them, and your Un-burrow (W) comes back.
- Burrow to cross the map
Cast Burrow (W) before crossing the map: your Tremor Sense reveals to your team nearby enemies who move unseen.
- Dig your tunnels in advance
Dig with Tunnel (E) near lanes to gank and on your escape routes: each tunnel lasts and can be reused, but an enemy standing on an entrance destroys it.
Playing against Ekko
How to counter and exploit weaknesses
- Avoid his third hit
Take short trades: his third hit on you, auto or spell, triggers Z-Drive Resonance (passive), with bonus damage and a burst of speed.
- Leave his Q field
When Timewinder (Q) expands on you, leave the field: it slows you, and the device hits you again on its way back to him.
- Get out of his sphere
Leave the Parallel Convergence (W) sphere as soon as it appears: if he steps into it, it stuns every enemy inside.
- Aim where he'll reappear
When he's low, don't chase him blindly: Chronobreak (R) brings him back to where he was 4 seconds earlier and damages nearby enemies. Ready your spells on that spot.
Other Rek'Sai matchups
Patch 16.21.1