Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Passive
Favorable
Favorable
Yone's abilities
Passive, spells and ultimate
Way of the Hunter (P)
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 22s | – |
| 6 | 4s | 14s | 22s | 2m |
| 9 | 4s | 14s | 22s | 2m |
| 11 | 4s | 14s | 22s | 1m40 |
| 16 | 4s | 14s | 16s | 1m20 |
| 18 | 4s | 14s | 10s | 1m20 |
Playing against Yone
How to counter and exploit weaknesses
1
When Yone uses E, you can see his anchor body — place CC on it to stun him when he returns.
2
His E has a timer: he MUST return after a few seconds. Don't panic, he goes back to his body.
3
Punish him in early game (pre-2 items): Yone is weak before his crit items.
4
CC prevents his Q3 and R — save a CC to interrupt him when he engages.