Yasuo vs Diana

Yasuo
vs
Not enough games
Diana
Heavy AP damageHigh burstStrong engageDive threat

Build vs Diana

Build adapted to this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, Death's Dance, Kraken Slayer, B. F. Sword.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Lord Dominik's Regards
5

Summoner spells

ExhaustFlash61%
FlashDot33%

Anti CC

Mercury's Treads
4vs CC

Other options

Lord Dominik's Regards
Death's Dance
Kraken Slayer
B. F. Sword
Bloodthirster
Mortal Reminder
Guardian Angel
Phantom Dancer
Wit's End
66.7% WR6 games
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Diana's abilities

Passive, spells and ultimate

Moonsilver Blade (P)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s15s22s–
67s15s22s1m40
96s13.5s22s1m40
116s12s22s1m30
166s9s18s1m20
186s9s14s1m20

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Diana

How to counter and exploit weaknesses

  1. Dodge her crescent

    Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.

  2. Play hard before she hits 6

    Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.

  3. Spread out from your allies

    Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.

Patch 16.21.1