Yasuo vs Fizz
Build vs Fizz
Build adapted to this matchup
Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Death's Dance, Kraken Slayer, Wit's End, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Fizz's abilities
Passive, spells and ultimate
Fizz can move through units and takes a flat amount of reduced damage from all sources
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 16s | – |
| 6 | 7s | 7s | 16s | 2m |
| 9 | 6s | 6s | 16s | 2m |
| 11 | 6s | 5s | 16s | 1m40 |
| 16 | 6s | 3s | 12s | 1m20 |
| 18 | 6s | 3s | 8s | 1m20 |
Playing as Yasuo
Tips to maximize your impact
- Charge your whirlwind on minions
Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.
- Move to charge your shield
Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.
- Dash from minion to minion
Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.
- Save Wind Wall for what matters
Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.
- Use your allies' knock-ups
Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.
Playing against Fizz
How to counter and exploit weaknesses
- Play hard without his E
Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.
- Back off when his trident glows
Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.
- Dodge his fish
Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.
- Move away if the fish has you
If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.
Other Yasuo matchups
Patch 16.21.1